FiveM Server Website Template ↗/Website Template
A configurable FiveM community website with live server status, responsive layouts, and static or server-hosted deployment.
Whitezom
Game Systems & Web Engineer
Whitezom is Taylor's freelance studio for FiveM development, game-community websites, web tools, and server infrastructure.Most of what I build sits somewhere between a game and the people running it. I write the C# and Lua that makes a server mechanic work, build web tools that stay out of the way, and set up the Linux services underneath them.
Got a project in mind?A configurable FiveM community website with live server status, responsive layouts, and static or server-hosted deployment.
A FiveM restraint system built around explicit player states and event-driven updates, so a live server is not spending every frame checking for nothing.
A BepInEx plugin for Escape from Tarkov and SPT that sends shock or vibration feedback through OpenShock when the player takes damage, with configurable intensity and duration.
A finished, dark atmospheric landing page for a DayZ server, with a survivor-focused introduction, server information flow, and direct Discord community entry point.
Small, fast web tools for communities: static pages, player-facing dashboards, and the webhook connections that keep them in sync with the rest of a server setup.
Browse Whitezom's scripts and tools for game communities on the official Tebex store.
Visit Whitezom Scripts on TebexLua / C#
If a server needs a mechanic that is specific to its community, I can build it around the way the server actually runs. That might be a player interaction, a state machine, or a larger system that needs to stay reliable as the player count grows.
Next.js / TypeScript
I build static pages and focused player tools that load fast and stay low-maintenance. All work includes clean source code, documented configuration, and staging previews.
Linux / Docker
I can help provision a VPS, clean up an existing server, tighten the basics, or track down why a setup is slow or unreliable. The goal is a setup you can actually operate after handover.
Fixed flat-rate pricing per project. No hourly billing.